Wed, September 11, 2024
9:00 am - 11:00 am

Well-being and STEAM: Perfect Together – VIRTUAL

 

Please note: This training is intended for participants who have completed Prime Time’s STEAM or Well-being and Life Skills training cohorts.

Relating in a skillful way within human interactions and to the world around us is a common thread in both well-being and STEAM activities. This training is geared for afterschool programs that are interested in bringing STEAM, well-being and life skill-building to the next level during out-of-school time. Participants will explore different strategies that empower adults and youth to deepen their resiliency skills and foster an understanding of the natural world. Tools will be provided to build reflective and critical thinking processes into lesson plans so that youth in afterschool cultivate a strong practice of inquiry in navigating their inner and outer worlds.

Upon successful completion of this training, the participant will earn 2 clock hours (.2 CEUs) of training.

Training Objectives

Participants will:

Learn the art of inquiry and reflective dialogue with adults and youth

Connect understanding of natural world experiences to intrapersonal and interpersonal skill-building and growth

Plan lessons that integrate Well-being and Life Skills and STEAM activities

Training Outcomes

Participants will:

Integrate reflective dialogue in both Well-being and STEAM activities

Apply scientific inquiry in Well-being and STEAM activities

Facilitate OST lessons incorporating three to five questions to empower youth led self-inquiry and problem-solving in real world situations

Core Knowledge, Skills and Competencies Addressed (CKSCs):

Learning Environments and Curriculum

Physical Environment and Activities

Identify – A. Recognizes the importance of creating a developmentally and culturally responsive learning environment and following a curriculum.

Apply – D. Creates engaging, physically, emotionally safe, and inclusive environments to encourage play, exploration, and learning across developmental domains.

Primary QIS Scales Addressed:

II. Supportive Environment

II-J Active Learning, II-J-1 Young people engage with materials or ideas

III. Interaction

III-M: Sense of Belonging

IV. Engaging Environment

IV-O Furthering Learning