Prime Time strives to provided youth in grades 3-8 with a wide range of hands-on learning experiences. In partnership with local content expert organizations, Prime Time makes available expanded learning opportunities (ELOs) focused on science, technology, engineering, arts and math (STEAM) to eligible afterschool and summer programs.
Green Mouse Academy - Technology Arts Discovery
HADO is the first-ever physical e-sport in the world using Augmented Reality (AR) technology. HADO players wear wireless head-mounted displays and wrist motion sensors, using only gestures to unleash super-powered energy balls on their opponents. Opponents must dodge these energy balls and wield shields to protect their four life petals. It is a 3v3 battle for 80 seconds.
BoyntonArts, City of Boynton Beach - Kinetic Art
BoyntonArts produces visual and public art programs as a division of the City of Boynton Beach. The City manages the Boynton Beach Arts & Culture Center with galleries, dance & visual art studios, classes and special events in the historic 1926 high school. Since 2011, the International Kinetic Biennial has been curated as a free art exhibit and symposium that demonstrates the interconnectedness of art and technology.
The Kinetic Art Program engages students through hands-on art-making incorporating the basics of kinetic energy, wind turbine operation and past & present kinetic art. Students will modify bicycle wheels into works of art and turbines. Those completed by January 2023 will be presented in the 6th Kinetic Biennial
Cox Science Center and Aquarium - Code Creations
Code Creations is a technology education program which promotes the development of technology, coding, and problem-solving skills among students in grades 3rd – 8th. In this program, students will gain understanding of basic coding and programming concepts through hands-on activities.
Nexplore offers more than 30 unique STEAM, life skills and fitness solutions designed to meet every child's aptitude. All of Nexplore programs are project-based learning designed to engage youth with hands-on manipulatives. Many of which the child proudly takes home.
Whether you choose a virtual or on-site program, our experienced instructors are teaching LIVE, with no prerecorded sessions.
Sunflower Creative Arts - Build & Play
Sunflower Creative Arts’ Build & Play program is a unique hands-on STEAM offering for grades K-5. During a Build & Play session, inside or outside, children are invited to direct their own play and have the opportunity to be creative and imaginative with the support of our caring play counselors. Play cfounselors set up a safe and engaging environment providing loose parts for endless exploration: open ended materials such as cardboard, tape, fabric, paper towel tubes, art supplies, recyclables, science ingredients and more.
Children can build and deconstruct structures, plan and test hypotheses, freely use loose parts, create costumes and props for pretend play, interact with nature, create with art materials, and play alone or with others all while developing the 4 C’s of: Creative thinking, Collaboration Skills, Critical thinking and Communication.
Real world problem solving, hands-on learning, social and emotional skills, adaptability, resilience, confidence, fiscovery, fun and joy.
The Brain Workout Academy - STEAM Adventures
The Brain Workout Academy brings joy and excitement into STEM learning. The program advances math understanding, digital literacy, and teamwork. Our classes are highly interactive and require participants to collaborate or compete against peers to win strategy games. Youth deepen their understanding of math concepts and develop strategies and tools to help them be efficient problem solvers. The program advances some of the most crucial 21st Century Skills: perseverance, critical thinking, collaboration, communication, creativity and growth mindset.
Youth Environmental Alliance - Full STEAM Ahead with YEA Eco-Edventures in Science
Youth Environmental Alliance offers science and environmental programs that engage children of all ages in hands-on eco-adventures and learning opportunities. Each of the 10 programs offered, support STEAM learning through observation, inquiry and experimentation. Youth will learn about environmental issues and solutions that will empower them to take action at home and in their community.