9:00 am - 12:00 pm
Ignite the Spark through Project-Based Learning – VIRTUAL
Participants are REQUIRED TO ATTEND ALL TRAININGS in the series and complete assignments in between training.
This training includes a one-hour follow-up session where participants will showcase their project plans.
Part 1 – Conducting Project-based learning in OST
Part 2 – Project Showcase Part 2 - one hour follow up session
Have you ever wondered how to empower youth to develop their own projects based on their interests and curiosity? This training will introduce you to project-based learning and explore the benefits and challenges of youth choosing their own projects. We will walk you through step-by-step how to implement the components of project-based learning and show you how youth learn through real-world situations and activities.
Upon successful completion of this training series and follow up assignments, the participant will earn 5 clock hours (.5 CEUs) of training.
Ignite the Spark Parts 1 and 2
- Describe Project-Based Learning
- Examine the three phases of Project-Based Learning
- Design and implementation plan for Project-Based Learning in your program
Core Knowledge, Skills and Competencies Addressed (CKSCs):
Learning Environments and Curriculum
Physical Environment and Activities
Identify – B. Understands how children and youth learn through relationships, activities, play, and other experiences.
Apply – A. Incorporates activities promoting creative development.
Relationships and Interactions with Children and Youth
Enhancing Group Experiences
Apply – C. Plans and guides group activities to teach children and youth cooperation and collaboration.
Youth Engagement, Voice and Choice
Apply – D. Promotes and supports child-initiated and youth-led planning and learning.
Primary QIS Scales Addressed:
II. Supportive Environment
II.H. Scaffolding Learning
II-J. Active Learning
IV. Engaging Environment
IV-O. Furthering Learning
IV-P. Supporting Young People’s Interests