9:00 am - 11:00 am
I have no doubt that the training and general content we experienced over the three-month 6-sessions will help us to provide fun and meaningful program activities for hundreds of deserving youth in our afterschool programs. Through your training sessions, you have given us the skills and opportunity to help youth to think and plan their future in STEAM. You have given us some awesome ideas to plan and work with kids at all levels. I would strongly recommend your program to anyone who is seeking a way to get kids excited about STEAM.
Herbert LoweCounselorGalaxy E3 Afterschool Enrichment Program
Engaging Girls in STEAM: Inspiring Future Generations – VIRTUAL
Do you have girls in your program who are interested in Science, Technology, Engineering, Arts and Math (STEAM) and you are not sure how to support them to pursue their interests? Research shows that girls begin to lose both their interest and confidence in science and STEAM by middle school.
In this training, participants will be introduced to successful women in STEAM careers and learn how to create a safe, fun, STEAM learning experience for ALL YOUTH. Participants will leave this training with ready-to-go activities and videos that will introduce youth to professional women in STEAM and support girls (and all youth) to build confidence and skills in STEAM areas.
Upon successful completion of this training, the participant will earn 2 clock hours (.2CEUs) of training.
Training Objectives:
Participants will:
- Name strategies to create a safe learning space for girls to thrive in STEAM.
- Categorize female STEAM professionals and career fields.
- Implement STEAM activities for youth related to specific STEAM career fields.
Core Knowledge, Skills and Competencies Addressed (CKSCs):
Learning Environments and Curriculum
Physical Environment and Activities
Identify – A. Recognizes the importance of creating a developmentally and culturally responsive learning environment and following a curriculum.
Apply – D. Creates engaging, physically, emotionally safe, and inclusive environments to encourage play, exploration, and learning across developmental domains.
Primary QIS Scales Addressed:
II. Supportive Environment
II-J. Active Learning
II-J-1. Young people engage with materials or ideas
IV. Engaging Environment
IV-O. Furthering Learning
IV-O-3. Encourage extending knowledge
IV-O-5. Guide Discovery