9:00 am - 11:00 am
Active Learning – VIRTUAL
Do you know the difference between active learning and “hands-on” learning? Giving youth materials is just the beginning. This interactive training introduces strategies for incorporating active learning and helps you to create more powerful learning opportunities for youth after school. You will walk away from this training with tangible activities for youth that balance concrete experiences with abstract concepts.
Upon successful completion of this training, the participant will earn 2 clock hours (.2 CEUs) of training.
- Practice delivering lessons that include active learning for youth.
- Gain experience building the six principles of active learning into their programs.
Core Competencies Addressed:
Child/Youth Growth and Development:
Identify – D. Recognizes that children and youth learn and develop through experience and active participation.
Learning Environments and Curriculum
Physical Environment and Activities
Identify – B. Understands how children and youth learn through relationships, activities, play, and other experiences.
Apply – A. Scaffolds learning experiences and engages children and youth with clear objectives that meet individual needs, interests, and developmental levels.
Primary QIS Scales Addressed
II. Supportive Environment
II-H. Scaffolding Learning
II-J. Active Learning