9:00 am - 12:00 pm
New Hope Charities
7450 State Road 15
Pahokee, FL 33476
Next Level STEAM: Connecting Hands-On to Minds-On
As a follow up to the STEAM 6-part training series, come learn and practice how to bring your STEAM program to the next level through hands-on and minds-on learning opportunities.
In this training, participants will practice implementing STEAM experiments that connect hands-on engagement to the cognitive side of science and STEAM, otherwise known as ‘minds-on.’ Participants will walk away with three “real-world” experiments they can implement right away with youth in their program.
Upon successful completion of this training, the participant will earn 3 clock hours (.3 CEUs) of training.
- Explain the meaning of ‘hands-on and ‘minds-on’ learning experiences.
- Demonstrate STEAM activities that support ‘hands-on’ and ‘minds-on’ learning.
- Give examples of ‘real world’ applications for each STEAM activity.
Core Competencies Addressed
Core Knowledge Area – Learning Environment and Curriculum: Entry Level and Levels 1, 2, 3
4.B.-Design and implement a curriculum to enhance cognitive development
Core Knowledge Area – Interaction with Children/Youth: Entry Level and Levels 1, 2, 3
5.A.- Promote meaningful engagement, leadership, and guidance of the children/youth
Primary QIS Scales Addressed
II-J Active Learning
1 The activities involve youth in engaging with (creating, combining, reforming) materials or ideas or improving a skill through guided practice.
III-O Furthering Learning
3 Staff encourage young people to deepen or extend their knowledge or thinking (e.g., staff ask open-ended questions that encourage young people to analyze; define a problem.