Fri, January 27, 2023
9:00 am - 12:00 pm

New Hope Charities

7450 State Road 15

Pahokee, FL 33476

I have no doubt that the training and general content we experienced over the three-month 6-sessions will help us to provide fun and meaningful program activities for hundreds of deserving youth in our afterschool programs. Through your training sessions, you have given us the skills and opportunity to help youth to think and plan their future in STEAM. You have given us some awesome ideas to plan and work with kids at all levels. I would strongly recommend your program to anyone who is seeking a way to get kids excited about STEAM.

Herbert Lowe
Counselor
Galaxy E3 Afterschool Enrichment Program

Next Level STEAM: Connecting Hands-On to Minds-On

As a follow up to the STEAM 6-part training series, come learn and practice how to bring your STEAM program to the next level through hands-on and minds-on learning opportunities.  

 In this training, participants will practice implementing STEAM experiments that connect hands-on engagement to the cognitive side of science and STEAM, otherwise known as ‘minds-on.’ Participants will walk away with three “real-world” experiments they can implement right away with youth in their program.  

Upon successful completion of this training, the participant will earn 3 clock hours (.3 CEUs) of training. 

Training Objectives: 

Participants will: 

  1. Explain the meaning of ‘hands-on and ‘minds-on’ learning experiences.
  2. Demonstrate STEAM activities that support ‘hands-on’ and ‘minds-on’ learning.
  3. Give examples of ‘real world’ applications for each STEAM activity.

Core Competencies Addressed 

Core Knowledge Area – Learning Environment and Curriculum: Entry Level and Levels 1, 2, 3

4.B.-Design and implement a curriculum to enhance cognitive development

Core Knowledge Area – Interaction with Children/Youth: Entry Level and Levels 1, 2, 3

5.A.- Promote meaningful engagement, leadership, and guidance of the children/youth

Primary QIS Scales Addressed 

II-J Active Learning 

1 The activities involve youth in engaging with (creating, combining, reforming) materials or ideas or improving a skill through guided practice.

III-O Furthering Learning 

3 Staff encourage young people to deepen or extend their knowledge or thinking (e.g., staff ask open-ended questions that encourage young people to analyze; define a problem.