9:00 am - 11:00 am
It was a great experience, I learned a lot. It gave me the opportunity to see some areas where I need to work to better my leadership and my program!
Lorena DAfterschool Professional
Ignite the Spark Part 2 – VIRTUAL
Participants are REQUIRED TO ATTEND ALL TRAININGS in the series and complete assignments in between training.
This training includes a one-hour follow-up session where participants will showcase their project plans.
Part 1 – Conducting Project-based learning in OST
Part 2 – Project Showcase
Have you ever wondered how to empower youth to develop their own projects based on their interests and curiosity? This training will introduce you to project-based learning and explore the benefits and challenges of youth choosing their own projects. We will walk you through step-by-step how to implement the components of project-based learning and show you how youth learn through real-world situations and activities.
Upon successful completion of this training series and follow up assignments, the participant will earn 4 clock hours (.4 CEUs) of training.
Ignite the Spark Parts 1 and 2
Training Objectives:
- Describe Project-Based Learning
- Examine the three phases of Project-Based Learning
- Design and implementation plan for Project-Based Learning in your program
Core Knowledge, Skills and Competencies Addressed (CKSCs):
Learning Environments and Curriculum
Physical Environment and Activities
Identify – B. Understands how children and youth learn through relationships, activities, play, and other experiences.
Creative Expression
Apply – A. Incorporates activities promoting creative development.
Relationships and Interactions with Children and Youth
Enhancing Group Experiences
Apply – C. Plans and guides group activities to teach children and youth cooperation and collaboration.
Youth Engagement, Voice and Choice
Apply – D. Promotes and supports child-initiated and youth-led planning and learning.
Primary QIS Scales Addressed:
II. Supportive Environment
II.H. Scaffolding Learning
II-J. Active Learning
IV. Engaging Environment
IV-O. Furthering Learning
IV-P. Supporting Young People’s Interests
IV-Q. Planning
IV-R. Reflection