9:00 am - 11:00 am
I have no doubt that the training and general content we experienced over the three-month 6-sessions will help us to provide fun and meaningful program activities for hundreds of deserving youth in our afterschool programs. Through your training sessions, you have given us the skills and opportunity to help youth to think and plan their future in STEAM. You have given us some awesome ideas to plan and work with kids at all levels. I would strongly recommend your program to anyone who is seeking a way to get kids excited about STEAM.
Herbert LoweCounselorGalaxy E3 Afterschool Enrichment Program
Full STEAM Ahead with Teens – IN-PERSON
Learn how to strengthen teen collaboration and leadership skills through STEAM. Hands-on STEAM activities are an effective way to engage young people in learning as they discover, create and problem-solve together in OST spaces.
Full STEAM Ahead with Teens is an experiential learning session designed to equip you with resources and strategies that foster exploration, confidence and leadership with young people in your programs. Youth development strategies that encourage active participation and leadership will be modeled throughout the training and integrated in engaging STEAM activities that can be easily implemented with curious teens.
Upon successful completion of this training, the participant will earn 2 clock hours (.2 CEUs) of training.
Training Objectives:
Participants will:
- Practitioners will develop a toolkit of strategies to encourage belonging and leadership in young people at their sites.
- Practitioners will evaluate STEAM curriculum and resources that are appropriate for their program site.
Core Knowledge, Skills and Competencies Addressed (CKSCs):
Learning Environments and Curriculum
Physical Environment and Activities
Apply – G. Creates environments and experiences to value, affirm, and respect diverse needs, abilities, experiences, and backgrounds.
Youth Engagement, Voice, and Choice
Apply – C. Works with young people to create an environment that offers various opportunities for youth leadership and input.
Primary QIS Scales Addressed:
Interactive Environment
II-M: Promoting Responsibility and Leadership
Engaging Environment
IV-O: Furthering Learning