Wed, January 28, 2026
9:00 am - 11:00 am

Engaging Young People in STEAM: Inspiring Future Generations – VIRTUAL

Do you have young people in your program who demonstrate a passion for all things STEAM? Are you looking for fun learning experiences that support and encourage their interests in science, technology, engineering, art and math? Research shows that many young people, especially girls, begin to lose their interest in science and STEAM by middle school. OST is an ideal time to bring STEAM learning to life and keep youths’ interest and confidence in this growing field.  

In this training, participants will be introduced to successful role models in STEAM careers and learn how to create a safe, fun, STEAM learning experience for all youth.  Participants will leave this training with ready-to-go activities and videos that will introduce youth to real STEAM professionals, building confidence and 21st century STEM skills for their futures. 

Upon successful completion of this training, the participant will earn 2 clock hours (.2CEUs) of training. 

Training Objectives: 

Participants will: 

  1. Name strategies to create a safe learning space for youth to thrive in STEAM. 
  2. Categorize STEAM professionals and career fields. 
  3. Implement STEAM activities for youth related to specific STEAM career fields.  

Core Knowledge, Skills and Competencies Addressed (CKSCs): 

Learning Environments and Curriculum 

Physical Environment and Activities 

Identify – A. Recognizes the importance of creating a developmentally and culturally responsive learning environment and following a curriculum. 

Apply – D. Creates engaging, physically, emotionally safe, and inclusive environments to encourage play, exploration, and learning across developmental domains. 

Primary QIS Scales Addressed: 

II.Supportive Environment

II-J. Active Learning 

II-J-1. Young people engage with materials or ideas  

IV.Engaging Environment

IV-O. Furthering Learning 

IV-O-3. Encourage extending knowledge 

IV-O-5. Guide Discovery