9:00 am - 11:00 am
I have no doubt that the training and general content we experienced over the three-month 6-sessions will help us to provide fun and meaningful program activities for hundreds of deserving youth in our afterschool programs. Through your training sessions, you have given us the skills and opportunity to help youth to think and plan their future in STEAM. You have given us some awesome ideas to plan and work with kids at all levels. I would strongly recommend your program to anyone who is seeking a way to get kids excited about STEAM.
Herbert LoweCounselorGalaxy E3 Afterschool Enrichment Program
Engaging Young People in STEAM: Inspiring Future Generations – VIRTUAL
Do you have young people in your program who demonstrate a passion for all things STEAM? Are you looking for fun learning experiences that support and encourage their interests in science, technology, engineering, art and math? Research shows that many young people, especially girls, begin to lose their interest in science and STEAM by middle school. OST is an ideal time to bring STEAM learning to life and keep youths’ interest and confidence in this growing field.
In this training, participants will be introduced to successful role models in STEAM careers and learn how to create a safe, fun, STEAM learning experience for all youth. Participants will leave this training with ready-to-go activities and videos that will introduce youth to real STEAM professionals, building confidence and 21st century STEM skills for their futures.
Upon successful completion of this training, the participant will earn 2 clock hours (.2CEUs) of training.
Training Objectives:
Participants will:
- Name strategies to create a safe learning space for youth to thrive in STEAM.
- Categorize STEAM professionals and career fields.
- Implement STEAM activities for youth related to specific STEAM career fields.
Core Knowledge, Skills and Competencies Addressed (CKSCs):
Learning Environments and Curriculum
Physical Environment and Activities
Identify – A. Recognizes the importance of creating a developmentally and culturally responsive learning environment and following a curriculum.
Apply – D. Creates engaging, physically, emotionally safe, and inclusive environments to encourage play, exploration, and learning across developmental domains.
Primary QIS Scales Addressed:
II.Supportive Environment
II-J. Active Learning
II-J-1. Young people engage with materials or ideas
IV.Engaging Environment
IV-O. Furthering Learning
IV-O-3. Encourage extending knowledge
IV-O-5. Guide Discovery

