6:30 pm - 9:00 pm
Patricia, I wanted to take the time to say a BIG THANK YOU! for the professional way you and your staff conducted the successful STEAM training. I have no doubt that the training and general content we experienced over the three-month 6-sessions will help us to provide fun and meaningful program activities for hundreds of deserving youth in our afterschool programs. Through your training sessions, you have given us the skills and opportunity to help youth to think and plan their future in STEAM. You have given us some awesome ideas to plan and work with kids at all levels. I would strongly recommend your program to anyone who is seeking a way to get kids excited about STEAM.
Herbert LoweCounselorGalaxy E3 Afterschool Enrichment Program
Active Learning
Do you know the difference between active learning and “hands-on” learning? Giving youth materials is just the beginning. This interactive training introduces strategies for incorporating active learning and helps you to create more powerful learning opportunities for youth after school.
Core Competencies Addressed
Core Knowledge Area – Child/Youth Growth and Development:
1.B: Demonstrate knowledge and understanding of the multiple influences on development and learning – Entry Level and Level 1.
1.C: Use developmental knowledge to create healthy, respectful, supportive and challenging environments – Entry Level, Level 1 and 2.
Primary QIS Scales Addressed
Supportive Environment:
II-I: Activities support active engagement.
II-J: Staff support youth to build new skills.
Training Objectives:
Participants will:
a. Have opportunities to experience active learning first hand.
b. Gain experience building the six principles of active learning into their programs.