9:00 am - 10:30 am
I have no doubt that the training and general content we experienced over the three-month 6-sessions will help us to provide fun and meaningful program activities for hundreds of deserving youth in our afterschool programs. Through your training sessions, you have given us the skills and opportunity to help youth to think and plan their future in STEAM. You have given us some awesome ideas to plan and work with kids at all levels. I would strongly recommend your program to anyone who is seeking a way to get kids excited about STEAM.
Herbert LoweCounselorGalaxy E3 Afterschool Enrichment Program
VIRTUAL: The Magic of Inquiry Based Learning
Foster the love of learning in OST! The Magic of Inquiry Based Learning training shows you how to deliver fun STEAM (Science, Technology, Arts, Engineering and Math) activities in your OST setting through best practice strategies such as the 5E’s Instructional Method. Prepare to bring the magic to OST!
Upon successful completion of this training series and follow up assignment(s), the participant will earn 1.5 clock hours (.2 CEUs) of training.
Training Objectives
Participants will:
- Define inquiry-based learning.
- Utilize the 5E’s instructional method to facilitate science activities in OST.
Core Competencies Addressed
Core Knowledge Area – Learning Environment and Curriculum: Entry Level and Level 1, 2, 3
4.B.-Design and implement a curriculum to enhance cognitive development
Core Knowledge Area – Interaction with Children/Youth: Entry Level and Level 1, 2, 3
5.A.- Promote meaningful engagement, leadership, and guidance of the children/youth
Primary QIS Scales Addressed
II-J Active Learning
1 The activities involve youth in engaging with (creating, combining, reforming) materials or ideas or improving a skill through guided practice.
III-O Furthering Learning
3 Staff encourage young people to deepen or extend their knowledge or thinking (e.g., staff ask open-ended questions that encourage young people to analyze; define a problem.