Wed, April 21, 2021
6:30 pm - 9:30 pm

STEAM Series – 6

Please ensure your availability allows you to commit to all of the following dates before registering for the training series: 

  • STEAM 1: February 2, 2021 (6:30 – 9:30 p.m.)
  • STEAM 2: February 16, 2021 (6:30 – 9:30 p.m.)
  • STEAM 3: March 2, 2021 (6:30 – 9:30 p.m.)
  • STEAM 4: March 23, 2021 (6:30 – 9:30 p.m.)
  • STEAM 5: April 6, 2021 (6:30 – 9:30 p.m.)
  • STEAM 6: April 21, 2021 (6:30 – 9:30 p.m.)

UPDATE: Training incentives will be issued to each participant after the successful completion of every training in the series.

Prime Time is authorized by IACET to offer 2.6 CEUs for the successful completion of this training series. Click here to learn more here.

In order to earn CEUs, participants must meet the following requirements:   complete all assignments satisfactorily,  attend all sessions of the training series, miss no more than 15 minutes of total training time, actively participate in the trainings with their video on and pass the post quiz with a score of 70% or higher.

 


In the STEAM training series, participants will learn and practice engaging activities that explore the worlds of science, technology, engineering, arts and math. This series boosts practitioners’ confidence in science knowledge, demonstrates activities that link youth development strategies and intentional STEAM learning opportunities, and guides participants in implementing STEAM in their program that is easy and effective.  

 

STEAM 1: Believe 

Training Objectives 

Participants will: 

  1. Recall why STEAM in afterschool programs is important 
  2. Discuss the role of the afterschool STEAM practitioner in creating quality informal science experiences 
  3. Identify youth development strategies that are infused in STEAM learning 

 

STEAM 2: The 5E’s Instructional Method 

Training Objectives 

Participants will: 

  1. Identify the stages of the 5Es Instructional Method 
  2. Write a lesson plan using the 5Es Instructional Method 
  3. Utilize purposeful, open-ended questions when implementing STEAM activities  

 

STEAM 3: The 5E’s Competencies & Communities of Practice 

Training Objectives 

Participants will: 

  1. Discuss STEAM-related stereotypes and the impact on youth 
  2. Identify components of a Communities of Practice (CoP) 
  3. Develop STEAM activities and lessons using the 5Es competencies 

 

STEAM 4: Strengthening the Lesson Plans & STEAM Careers 

Training Objectives 

Participants will: 

  1. Compare innovative and unique STEAM-related careers 
  2. Identify ways to strengthen lesson plans and infuse learning into STEAM activities  

 

STEAM 5: STEAM Curriculum 

Training Objectives 

Participants will: 

  1. Describe and utilize established STEAM Curriculum options 
  2. Create lessons that make STEAM learning both meaningful and fun 
  3. Identify Prime Time Palm Beach County expanded learning opportunities (ELOs) as an additional STEAM resource 

 

STEAM 6: Individualized Approach to STEAM 

Training Objectives 

Participants will:

  1. Compare curriculum-based STEAM activities with individually researched STEAM activities 
  2. Determine ways to overcome obstacles in a new or existing STEAM program 
  3. Create a plan for sustaining STEAM efforts in their afterschool program