9:00 am - 12:00 pm
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Patricia, I wanted to take the time to say a BIG THANK YOU! for the professional way you and your staff conducted the successful STEAM training. I have no doubt that the training and general content we experienced over the three-month 6-sessions will help us to provide fun and meaningful program activities for hundreds of deserving youth in our afterschool programs. Through your training sessions, you have given us the skills and opportunity to help youth to think and plan their future in STEAM. You have given us some awesome ideas to plan and work with kids at all levels. I would strongly recommend your program to anyone who is seeking a way to get kids excited about STEAM.
Herbert LoweCounselorGalaxy E3 Afterschool Enrichment Program
Building Community
Do you know what it takes to build an emotionally and physically safe space for youth? Building an emotionally safe community of peers and adults is essential for youth to learn and develop as individuals. This interactive training will introduce you to a variety of activities designed to support the community building process.
Core Competencies Addressed
Core Knowledge Area – Child/Youth Growth and Development:
1.C: Use developmental knowledge to create healthy, respectful, supportive and challenging environments – Entry Level and Level 1.
Core Knowledge Area – Learning Environment and Curriculum:
4.C: Design and implement a curriculum to support social and emotional development – Entry Level and Level 1.
Core Knowledge Area – Interaction with Children/Youth:
5. C: Promote positive expression, interaction and group experiences between adults and children/youth – Entry Level and Level 1.
Primary QIS Scales Addressed
Interaction:
III-M: Youth have opportunities to develop a sense of belonging.
Training Objectives
Participants will:
a. Explore the ways in which they can build community with youth.
b. Explore ways to provide youth with opportunities to develop a sense of belonging.
c. Understand the difference between icebreakers, energizers, name games and bonding games.
d. Understand the stages of group development.